· By Destin Jordan
How to Color Grade Video to Look Cinematic
Color grading is the step most editors skip, rush through, or do wrong. They shoot flat, add a LUT, call it cinematic. The footage looks processed. Compressed. Off. The problem is not the LUT. The problem is treating grading as a single step when it is actually three distinct steps that build on each other.
This guide covers the complete grading process: what each step actually does, how to use scopes to make objective decisions instead of trusting a monitor you haven't calibrated, and the specific mistakes that make graded footage look worse than the original. By the end you will have a repeatable process you can apply to every project.
The 3-Step Color Grading Process
Professional colorists work in a three-stage pipeline. Every stage has a specific job, and doing them in the wrong order produces unpredictable results.
Step 1: Color Correction
Color correction is not creative. It is technical. The goal is to take your raw footage and make it look like what was actually in front of the camera, neutralized and properly exposed. You are removing problems before introducing any creative intent.
In this stage you are fixing:
- White balance. Footage shot under tungsten light looks orange. Footage shot in shade looks blue. Correction brings the image to neutral white.
- Exposure. Crushing blacks that should be black. Recovering highlights that should not be blown out. Getting the image into a correct tonal range.
- Contrast baseline. Expanding or compressing the tonal range so the image has proper shadow detail and highlight separation before any creative grade goes on top.
If you skip correction and jump straight to grading, the creative LUT is trying to work on footage that was never neutral to begin with. The results are unpredictable. Every shot in your timeline will respond differently to the same LUT, because they each have different uncorrected problems underneath.
Step 2: The Creative Grade
Now the creative work starts. This is where the look of your video comes from. The tones, the color palette, the contrast style, the overall mood.
This is where LUTs live. A LUT applied to properly corrected footage behaves the way it was designed to behave. The shadows get the treatment the colorist intended. The highlights respond correctly. The skin tones fall in the right place.
The creative grade stage is also where you make stylistic decisions:
- Contrast style. Crushed blacks vs lifted shadows. High contrast vs matte/faded.
- Color palette. Teal and orange. Cool and desaturated. Warm and golden. This is your signature look.
- Saturation approach. Specific hues pushed or pulled, not a single global saturation slider.
Step 3: Final Polish
The polish stage is about matching, refining, and finishing. You are not making big moves here. You are tightening the grade to be consistent across the entire timeline.
This includes:
- Clip-by-clip matching. Shot in direct sun vs shot in cloud shadow on the same day looks different even after correction. The polish stage brings these into alignment.
- Skin tone protection. After a creative grade, skin tones can shift. This is where you use selective color or hue vs saturation to push skin back toward the right range.
- Vignettes and final contrast. A subtle vignette draws focus. A final contrast pass locks in the look.
The three steps are correction, grade, polish. In that order. Every time.
How to Use Scopes (And Why You Have to)
If you are grading on a monitor without any scopes, you are grading blind. Every monitor has different brightness, different contrast settings, and different color accuracy. What looks correct on your screen might be crushed, blown out, or massively oversaturated on the viewer's display.
Scopes give you objective data about what is actually in the image, independent of how your monitor is rendering it.
The Waveform Monitor
The waveform shows the luminance (brightness) of your image plotted from left to right. The bottom of the waveform represents pure black (0). The top represents pure white (100 IRE or 1.0 on a normalized scale).
When you are doing color correction, the waveform tells you two critical things: whether you have true blacks (the bottom of the waveform should just touch 0 on your darkest shots) and whether you have blown highlights (nothing should exceed 100).
The shape of the waveform also tells you about contrast. A waveform that is clustered in the middle range with nothing touching the extremes means the image is flat and low contrast. A waveform that spans the full range from near-black to near-white means the image has proper tonal range.
The Vectorscope
The vectorscope shows color information. The center of the circle is neutral (no color). The further a signal sits from the center, the more saturated that color is. Each color has a target box at its position on the circle.
The most important thing to check on the vectorscope is skin tones. Human skin of every complexion falls along a roughly diagonal line on the vectorscope called the skin tone line. If your subjects' skin tones are drifting off that line after a grade, you have a skin tone problem that is visible even when it is subtle.
Rule: Never make a color decision without looking at the scopes first. Trust the data, then check the monitor.
Correction vs Grading: Why the Distinction Matters
Here is the practical difference between correction and grading that most tutorials skip over.
Correction is subtractive. You are removing problems. Removing incorrect color casts. Removing exposure errors. Removing technical inconsistencies between clips. Every adjustment in this stage is solving a defined problem.
Grading is additive. You are adding a look. Adding a color palette. Adding a mood. The creative intent is entirely yours. There is no "correct" grade. The only measure is whether it serves the story and the aesthetic you are building.
The reason you do correction before grading is that grading on top of uncorrected footage compounds errors. If a clip is slightly blue from a mixed-lighting environment and you apply a warm, cinematic LUT, the LUT partially neutralizes the blue accidentally. On the next clip, shot correctly, the same LUT produces a warmer result. Your timeline looks inconsistent even though you used the same settings.
Correct first. Then grade from a clean foundation. Consistency follows automatically.
The LUT Workflow
LUTs (Look-Up Tables) are the most efficient way to apply a creative grade. A LUT is a mathematical transformation that maps input color values to output color values. One .cube file contains the entire grading formula for a specific look.
For the full explanation of what LUTs are and how they work technically, the What Are LUTs guide on this blog covers it in detail. For this post, here is the workflow:
Where LUTs Fit in the Process
LUTs belong in Step 2 (the creative grade), applied to footage that has already been color corrected. They do not replace correction. They assume correction has already been done.
Applying LUTs in After Effects
In After Effects, apply LUTs using an adjustment layer. Never apply directly to the footage layer. An adjustment layer lets you toggle the grade on and off, adjust its intensity by reducing the layer opacity, and swap LUTs without touching the source footage.
The Apply Color LUT effect (Effect > Utility > Apply Color LUT) is the fastest method. Click Choose LUT, navigate to your .cube file, and the grade applies immediately. For more details on both methods, the How to Apply LUTs in After Effects guide walks through the step-by-step.
LUT Intensity
Most LUTs are designed for ideal footage. Your footage is not always ideal. Reduce the adjustment layer opacity to control the strength of the LUT. 60-80% is a common starting point for creative LUTs. Some looks call for full strength. Some need to be pulled back to 40%.
Dialing in the intensity is not compromise. It is the actual creative decision. A LUT at 65% can look significantly better than the same LUT at 100%.
Common Grading Mistakes
Over-Saturation
The most common mistake, especially from newer editors, is pushing saturation too far. The image looks vivid on the editing monitor. Export it and watch it on a phone, a TV, or a calibrated display and the colors look violent. Oversaturated footage is immediately recognizable as amateur work because professional colorists do not let saturation exceed what the eye sees in real life.
The fix: use the vectorscope. If your saturation targets are sitting far outside the center of the circle, pull back. Trust the scope over the monitor.
Crushed Skin Tones
Aggressive contrast and dark, moody looks often crush the shadow end of the tonal range. When faces are partially in shadow, this crushes the detail out of skin and makes subjects look flat and unnatural.
The fix: use selective adjustments to lift only the shadow detail in skin tone regions without affecting the overall image contrast. Hue vs saturation, selective color, or a simple secondary qualifier that targets skin tones will isolate the problem area.
Skipping Correction Before Grading
Covered above, but worth repeating because it is the most common structural mistake in beginner workflows. If your footage goes directly from camera to LUT with no correction step, your grades will be inconsistent and unpredictable.
Matching LUTs to Wrong Log Profiles
A LUT designed to convert Sony S-Log3 footage looks completely wrong applied to Rec.709 footage from the same camera on a standard picture profile. The LUT is designed to interpret flat, log-encoded data. Standard-profile footage is already processed. Applying an S-Log3 LUT to it destroys the image.
Always check what color profile your footage was recorded in and make sure the LUT type matches.
After Effects vs DaVinci Resolve for Color Grading
This question comes up constantly. The honest answer is that they are different tools for different workflows, not direct competitors.
After Effects is the right tool when your color work is part of a compositing or motion graphics project. If you are grading footage that also has visual effects, text, tracking, or motion elements added in After Effects, doing the grade inside the same application keeps your workflow clean. Everything is in one place. The color stays linked to the composition.
DaVinci Resolve is the right tool for pure color grading work. The node-based architecture, the dedicated color page, the built-in LUT browser, the professional scopes, and the speed of the Resolve color workflow are purpose-built for grading in a way that After Effects is not. If you are grading a feature film, a long documentary, or any project where color is the primary focus, Resolve is the better environment.
The practical answer for most creators: If you are already in After Effects building your project, grade there. If you are primarily grading footage in Premiere Pro, use Lumetri or send to Resolve via round-trip. Do not open a second application unless it actually solves a problem in your specific workflow.
The most important variable is not the tool. It is whether you understand the three-step process, how to read scopes, and what a good grade actually looks like.
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